Alice in Wonderland - The Simulation Paradox

This project springs from our enduring passion for AI at Realdreams. Beyond showcasing the future of cinema, we aim to use AI as a lens to delve into pressing concerns surrounding it. While there’s a palpable apprehension about AI, we believe in channeling that concern into constructive dialogue.

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What if Wonderland was a simulation - a game designed for Alice by her father? This project springs from our enduring passion for AI at Realdreams. Beyond showcasing the future of cinema, we aim to use AI as a lens to delve into pressing concerns surrounding it. While there’s a palpable apprehension about AI, we believe in channeling that concern into constructive dialogue.

Various AI tools and techniques were used to create this trailer. We used Midjourney to create the scenes and Runway Gen2 to turn those stills into videos. We chose the talented Florence Pugh to be the voice and face of Alice, and with the aid of ElevenLabs, we were able to emulate her voice and likeness with striking authenticity. For other characters, voice modulation tools enabled us to infuse our own voices, enriching the overall narrative. But these are just workarounds to share our vision; when we make this film, we will use real crew, real performances, real people!

This trailer is a glimpse into a vision we hope to bring to life with a real team of passionate individuals. AI has revolutionized how we manifest our ideas, democratizing the art of storytelling. It’s a thrilling era where everyone can be a creator.

This trailer is a fan-made creation, inspired by a potential film idea and developed using advanced AI tools. We don’t claim rights to “Alice in Wonderland” or the voice and likeness of Florence Pugh. These elements were used for artistic and educational exploration, without any intent for profit. We deeply respect the original creators and their work.